Witching Tide is a cooperative horror first person shooter set in the panhandle of rural Florida. After being struck by a devastating hurricane the survivors are swept up in paranormal happenings throughout the region. Players must work together to survive and escape the twisted reality around them.
My role on the project is to develop concepts for enemies, environments, characters, and props. Currently my focus has been enemies with some environments scattered inbetween. The work here is currently in progress and will be replaced as pieces are finished.